About Modern Boardgames
When most people think of board games, they tend to think of either
ancient strategy games such as Chess and Backgammon, or modern mass-
market games like Monopoly and Scrabble. Strangely enough, these last
two games were invented in 1935 and 1948 respectively! Since that
time, board and table games have come a long way and the most recent
popular style of game to emerge is that of the 'eurogame'.
Eurogames (also called German Games or Designer Games) are a style of
game that initially appeared in Germany in the early 1990s as a
result of a strong gaming culture and a belief in the value of
playing games as a form of family recreation. With these ideals in
mind, eurogames tend to have a few key traits which make them easily
accessible, engaging and, above all, fun:
* Short and simple (but clever) rules
Although some more complex eurogames can be a bit of a tax on the
brain, most have short, clear and simple rules that can be picked up
in a few minutes. Often they include clever mechanics which force
players to think a little 'outside the square' on the path to victory.
* Emphasis on strategy/tactics over luck
A problem with many mass-market games is that they often come down to
"who got the best dice rolls?" in determining the winner. Although
not particularly complex, eurogames tend to award the player who has
played the best during the game, not the one with lady luck on his/
her side.
* Short playing times/No player elimination
Unlike those childhood games of Monopoly that could drag on for
seemingly forever, eurogames tend to be playable in about an hour.
Although some take longer, very few require the kind of endurance
that a six player game of Risk demands! There is also rarely any
player elimination in eurogames, so all players get to enjoy the game
from start to finish, without someone having to sit out the remainder
of the game after a bad start.
* Constructive, not destructive
All games involve conflict in some form, but eurogames tend to
emphasise constructive play as opposed to 'beating up on the others'.
Players are often building or developing something (whether it be a
castle in Spain or a colony in South America) and, although there are
usually opportunities to obstruct other players (what fun would it be
if there weren't?), it is rarely that players are directly attacking
others.
* High social interaction
So, if players aren't beating up on each other, what are they doing?
Well, trading, negotiating, bidding, building - In fact, all kinds of
interesting social interactions can be found in eurogames. The belief
in the values of playing games within the family tends to lead to
games which are highly social in many interesting ways. Indeed, there
are any number of ways to interact with other people without having
to knock them down.
* Attractive presentation
One thing that always strikes people when first coming across
eurogames is how gorgeous to look at they are! Games are beautifully
presented, with attractive artwork and high quality (often wooden)
components. Although this doesn't necessarily make the games any
better, it does make them a lot more pleasing to play with than the
generic plastic of mass-market games.
All of these traits combine to make games that can be picked up and
enjoyed by new players in a short amount of time, and which require a
little bit of thought without the brain-melting demands of games like
Chess. They are games of skill, but the decisions tend to be from a
small range of options, meaning that play moves along quickly and
everyone is engaged and having fun for the entirety of the game.
Because, after all, that's what games are supposed to be, right?
More about Eurogames:
Wikipedia entry
http://en.wikipedia.org/wiki/Euro_game
The Essence of Euro-style Games, an article by Lewis Pulsipher
http://thegamesjournal.com/articles/Essence.shtml
An Affinity for Rules - Economist Article
http://www.economist.com/world/europe/displaystory.cfm?story_id=12009728


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